Abstract: Background: In the last 10 years, gamification has entered the educational field incrementally.
The subject of Physical Education has been one of the scenarios where multiple gamified
learning environments were carried out. The objective of this work was to evaluate and analyze the
scientific evidence of the pedagogical proposals and didactic experiences that have used gamification
in the Physical Education classroom in Kindergarten, Elementary School and Middle, Junior and
High School. Methods: A systematic review has been carried out following the recommendations set
by the PRISMA Declaration. A total of five international databases were used: Web of Science (WoS),
Scopus, Sport Discus, ERIC and Psycinfo. The descriptors ?gamification?, ?gamify? and ?Physical
Education? were used, limiting the search to December 2021. Several inclusion and exclusion criteria
have been established, selecting only empirical research articles. Results: The search yielded a total
of 177 eligible articles, and finally, 17 scientific articles that addressed the effects of gamification in
Physical Education were selected. No gamified didactic experiences have been found in Early Childhood
Education, but they have been found in Elementary School (7 experiences) and Middle, Junior
and High School Education (10 experiences). Most of the studies have confirmed an improvement
in motivation and commitment toward physical exercise in students; only one study has confirmed
improvements in academic performance. The diversity of the applied protocols and the different
evaluation instruments used by the researchers prevent a meta-analysis of the data. Some studies that
have used a hybrid pedagogical model are recorded, combining gamification with other pedagogical
models, and confirmed positive effects on different variables such as intrinsic motivation or autonomy
in learning. Conclusion: The results of this review suggest the need to continue evaluating the effects
of applying gamification, as an active methodology, in the Physical Education classroom.