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The use of Escape Room as an alternative teaching strategy for sustainable mobility

Abstract: Gamification and Escape Rooms (ER) are becoming useful tools to encourage attitudinal and behavioural changes and increase learning. In the field of sustainable mobility their use is not widespread and is, in most cases, related to digital games and mobile applications aimed largely at an adult audience. In this study, we explore the potential of this tool to encourage the learning of sustainable mobility concepts in children between the ages of 10 and 13. The experience created, through the resolution of tests and puzzles, has led the 105 students involved to experience, in a playful environment, the formation and learning of sustainable mobility concepts. To measure learning, a pre- and post-experience questionnaire has been provided and the results have been classified with some characteristics of the students such as gender and mobility habits. The analysis of the questionnaire data using multinomial logit models has allowed us to determine which variables affect the probability of answering correctly before and after the experience. In the results obtained we can observe that gender, bicycle use, public transport or the presence of many cars in the family are relevant variables when it comes to having knowledge about mobility issues and that the ER experience has favored a change, although minimal, in the acquisition of sustainable mobility concepts

Otras comunicaciones del congreso o articulos relacionados con autores/as de la Universidad de Cantabria

 Congreso: EURO Working Group on Transportation Meeting (25th : 2023 : Santander)

 Editorial: Elsevier

 Año de publicación: 2024

 Nº de páginas: 8

 Tipo de publicación: Comunicación a Congreso

 DOI: 10.1016/j.trpro.2024.02.067

 ISSN: 2352-1465,2352-1457

 Url de la publicación: https://www.doi.org/10.1016/j.trpro.2024.02.067