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Abstract: There are many apps out there for students to learn Maths of Finance. In this sense, there exist different methodologies. Game-based learning platforms have appeared in our lives as a way to create, share and play fun learning trivia quizzes in minutes. In fact, we use modern e-learning technologies that support learning and provide a fun and engaging strategy for teachers. Indeed, students become active learners who thrive during the game. In this paper, we show the results of the use of Kahoot in the Faculty of Business and Economics at the University of Cantabria. In particular, it is used during the course Maths of Finance. This course is offered to the students of the Degree of Economics. We combine theoretical questions with practical ones. Also, different concepts about corporate social responsibility are introduced. The paper is structured as follows. Firstly, we review game-based learning platforms. Next, we propose a game that is used with students. In fact, students have to demonstrate their understanding by completing a quiz. Finally, we present our results. As a conclusion, we believe that these experiences could contribute to use of "social gamification".
Fuente: Anales de ASEPUMA, 2019, 27
Editorial: Asociación Española de Profesores Universitarios de Matemáticas para la Economía y la Empresa
Año de publicación: 2019
Nº de páginas: 10
Tipo de publicación: Artículo de Revista
ISSN: 2171-892X
MARIA CARMEN MURILLO MELCHOR
MARTA PASCUAL SAEZ
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