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Abstract: Collaborative systems support shared spaces, where groups of users exchange interactions. In order to ensure the usability of these systems, an intuitive interactions´ organization and that each user has awareness information to know the activity of others are necessary. Usability laboratories allow evaluators to verify these requirements. However, laboratory usability evaluations can be problematic for reproducing mobile and ubiquitous contexts, as they restrict the place and time in which the user interacts with the system. This paper presents a framework for building software support that it collects human?machine interactions in mobile and ubiquitous contexts and outputs an assessment of the system´s usability. This framework is constructed through learning that is based on neural networks, identifying sequences of interactions related to usability problems when users carry out collaborative activities. The paper includes a case study that puts the framework into action during the development process of a smartphone application that supports collaborative sport betting.
Fuente: Electronics, 2021, 10, 388
Editorial: MDPI
Año de publicación: 2021
Nº de páginas: 16
Tipo de publicación: Artículo de Revista
DOI: 10.3390/electronics10040388
ISSN: 2079-9292
Proyecto español: MTM2017-86061-C2-2-P
Url de la publicación: https://doi.org/10.3390/electronics10040388
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BRINGAS, SANTOS
RAFAEL DUQUE MEDINA
ALICIA NIETO REYES
CRISTINA TIRNAUCA
JOSE LUIS MONTAÑA ARNAIZ
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