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Abstract: This dataset examines the impact of gamification in education through an Escape Room activity on students' understanding of sustainable mobility. It includes pre/post activity questionnaires, CSV data on changing perceptions, and the original questionnaire in Word, aiding further research on gamification's role in promoting sustainable behaviors. Data encompass social demographics and mobility habits, alongside 14 items on mobility concepts and city planning,
Repository: Mendeley Data
Publication date: 24/11/2023
DOI: 10.17632/ft64w7cckx.2
Full citation: Sipone, S., Rodriguez, A., Rojo, M. & Moura, J. L. (2023), [Dataset]. (Version 2). Mendeley Data. https://doi.org/10.17632/ft64w7cckx.2
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SILVIA SIPONE
ANDRES RODRIGUEZ GUTIERREZ
MARTA ROJO ARCE
JOSE LUIS MOURA BERODIA
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