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Game-changing perspectives: a dataset on student perceptions of sustainable mobility pre-and post escape room intervention

Abstract: The dataset aims to examine the prior and acquired knowledge in an Escape Room (ER) experience on sustainable mobility. In addition, the data could also be used to identify possible correspondences between some mobility behaviors and the predisposition to learn sustainable mobility concepts to foster attitude change. To meet these objectives, an ER on sustainable mobility was conducted and a questionnaire was given before and after the activity to 173 students from various schools between 5th grade of primary school and 1st year of compulsory secondary school (10-13 years old). The questionnaire was divided into two parts. The first part included social demographics questions (gender, family members, place of residence) and mobility habits (number of cars in the family, bus use, cycling). The second part included questions related to sustainable mobility topics with 14 items.

 Fuente: Data in Brief, 2024, 53, 110112

Publisher: Elsevier BV

 Publication date: 01/04/2024

No. of pages: 9

Publication type: Article

 DOI: 10.1016/j.dib.2024.110112

ISSN: 2352-3409

Publication Url: https://doi.org/10.1016/j.dib.2024.110112

Authorship

MARTA ROJO ARCE