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Shot boundary detection using Zernike moments in Multi-GPU Multi-CPU architectures

Abstract: This paper presents an analysis of a Multi-GPU Multi-CPU environment, along with the different possible hybrid combinations. The analysis has been performed for a shot boundary detection application, based on Zernike moments, although it is general enough to be applied to many different application areas. A deep study of the performance, bottlenecks and design challenges is carried out showing the validity of this approach and achieving very high frame per second rates. In this paper, Zernike calculations are carried out on GPUs, taking advantage of a packing strategy proposed to minimize host-device communication time. © 2011 Elsevier Inc. All rights reserved.

 Authorship: Toharia P., Robles O.D., Suárez R., Bosque J.L., Pastor L.,

 Fuente: Journal of Parallel and Distributed Computing, 2012, 72(9), 1127-1133

 Publisher: Elsevier

 Publication date: 01/09/2012

 No. of pages: 7

 Publication type: Article

 DOI: 10.1016/j.jpdc.2011.10.011

 ISSN: 0743-7315,1096-0848

 Spanish project: TIN2010-21289

 Publication Url: https://doi.org/10.1016/j.jpdc.2011.10.011

Authorship

PABLO TOHARIA RABASCO

OSCAR DAVID ROBLES SANCHEZ

SUÁREZ MESA, RICARDO

LUIS PASTOR PÉREZ